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bboks.net™
Java Image to Buffered Image 본문
public BufferedImage toBufferedImage(Image input) { if (input instanceof BufferedImage) return (BufferedImage) input; if (input instanceof VolatileImage) return ((VolatileImage)input).getSnapshot(); //too lazy to use MediaTracker directly: ImageIcon imageIcon = new ImageIcon(input); if (imageIcon.getImageLoadStatus() != MediaTracker.COMPLETE) throw new IllegalArgumentException("Can't load image"); input = imageIcon.getImage(); int w = input.getWidth(null); int h = input.getHeight(null); GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gd.getDefaultConfiguration(); BufferedImage output = gc.createCompatibleImage(w,h); //what about transparency? This code assumes it's OPAQUE, //but you can interrogate the image's source for its ColorModel Graphics2D g = output.createGraphics(); g.drawImage(input, 0, 0, null); g.dispose(); return output; }